Friday, November 8, 2013

Nexus 5 Launch Likely Coming Today, Here's What We Know So Far


Google's Nexus 5 is not a real thing yet, but at this point it's a foregone conclusion; Google will update its Android reference smartphone, which comes with the clean stock version of its mobile operating system, and it'll probably do it today. Which is why it makes perfect sense that the leaks are now flying fast and furious. The Nexus 5 will reportedly be unveiled later today, sometime around 8 AM PST according to a report from GottaBeMobile, and it'll begin shipping tomorrow, November 1 with orders starting immediately. Whether or not it happens right at that time, the case remains that we're probably going to see the phone today at some point, since a number of earlier reports also indicated Oct. 31 as the time for its official debut. Google's Nexus 5 is likely sourced from hardware partner LG, just like the Nexus 4, and it is said to have a 4.95-inch, 1080p display, with a Snapdragon 800 processor running at 2.3GHz, 2GB of RAM, 16 or 32 GB of storage, an 8 megapixel rear camera/1.3 megapixel front, and Android 4.4 KitKat. It'll likely be the first KitKat device, which is a software update that brings a lot of refinements, along with replacing the stock SMS app with Google Hangouts now that it has SMS integration, we're hearing. According to one T-Mobile employee, the Nexus 5 will be available at that carrier the same day it's announced, and will cost roughly the same as the Nexus 4 did on T-Mo last year (which is to say, at a considerable markup). Google has also updated the look and design of the Play Devices web store, prompting some to note that this could be in preparation for a Nexus 5 listing. Google's Nexus 5 seems like it'll be a match for the current crop of top Android smartphones, at least on paper, and it's a handsome device if early render and photo leaks are to be believed. Price and international availability remain the biggest question marks at this point, as well as the exact timing of availability, but we'll be sure to bring you more as soon as we get any official info from Google.

Apple Looking Into Practical Solar Charging For Notebooks, iOS Devices


A new patent application published by the USPTO this week (via AppleInsider) indicates that Apple has been thinking about how to practically deliver the benefits of solar power to mobile devices, without requiring clumsy and gigantic external converters. Solar charging is still fairly fringe when it comes to the general gadget-using population, but Apple's patent, filed originally in 2012, looks like it could provide a way to make getting your power from the sun something that's generally palatable within a few years' time. The system in Apple's patent is a power management array for accepting both power adapter and solar power direct from gathering devices or traditional mains-based chargers. So in other words, you could plug in your MagSafe or iPad/iPod adapter, or alternatively hook a MacBook or other piece of hardware directly to a solar panel with a simple cord. There's also a means for accepting both inputs at the same time, according to the patent, for a power balance that would likely charge your device quicker but with more economical use of juice from the grid. The key to this patent is that the system described is both composed of readily available power management techniques achievable with existing hardware, and; able to be built using componentry that takes up very little space, making it theoretically possible to integrate it into existing device designs without much modification. Both of those indicate that Apple could build this into products sooner, rather than later, should it choose to go that route. I'd still expect this to take a while to come to fruition, if it does at all, but it is one way that Apple could explore the possibility of expanding device battery life in non-traditional usage situations, like while out and about in nature and separated from any mains access. The key will be whether this can be done without making any sacrifices to battery or device size, and that seems to be where Apple is focusing its R&D efforts around solar, according to this application at least.

Twitter Forcing Media Previews On Web Client Users Is Not Cool — But Feels Inevitable As It Preps IPO


And so it begins. Twitter, now firmly on the road to IPO, has equally firmly turned its attention to monetisation — which means it’s turning on new features that are designed, first and foremost, with advertisers in mind. And with the goal of attracting a more mainstream user base. Exhibit A: in-stream photo and video previews on the Twitter web client and Android and iOS apps. (This being timed to coincide with Halloween is probably not at all coincidental. The disproportionate pull of people dressing up for Halloween on apps and services would make a fascinating study — see also Frontback recently tweaking its offering so you can compose a shot with two images from the rear camera — thereby enabling users to take lots of shots of other people’s costumes). Returning to Twitter, what that means in practice is the densely packed wall of 140-character tweets which allowed Twitter to be an exceptional information delivery mechanism is now being interrupted by visual media. Pictures, as countless photo-sharing apps prove, draw the eye and the attention. They crowd out words. Which means that the Twitter timeline has become less functional, and more trivial.
Pictures are distracting. That’s why advertisers love them. The big bold image can grab you, even if the product itself isn’t something you’d go looking for yourself. Images by their nature are arresting. But if your primary product is an information network, then injecting visual media necessarily dilutes the offering. Literally in the physical space sense. These visual media tweets take up more room than a typical text tweet (unless it’s stuffed with line breaks) — so users’ screen real estate is getting disproportionately hogged by anyone choosing to tweet out Twitter photos or Vine videos.
Obviously, Twitter users should expect vast amounts of visual media to be spewed out by advertisers all too soon — giving them a neat workaround to make an advert stand out in a sea of 140 characters. Twitter’s core product is also now being diluted. The density of the information conveyed by the timeline is being watered down by whatever random visual imagery your followers are tweeting at any given moment (real-time events like popular TV broadcasts and big sports matches could easily end up overwhelming Twitter, more so than they already do). It’s not that images and videos can’t be interesting; of course they can. But by forcing users to view media before deciding whether it is worth viewing (i.e. by reading the context provided by the accompanying text tweet before they click on the media link), Twitter is removing a vital content filter from its own network. Now, if you’re using Twitter’s web client, there is no opt-out of this visual clutter. And that makes Twitter step a little closer to the kind of content you’re forced to eyeball on Google+ or Facebook. So basically:
You can turn off the new media injection ‘feature’ in Twitter’s mobile apps (perhaps for download speed/data conservation reasons), but Twitter has confirmed to TechCrunch there is no off switch in its web client. At the time of writing Twitter had not responded to a question asking why it is not offering an opt out to users of its web client. What this means is that if you value Twitter as a fast information resource on your desktop device then the only option is to use an alternative Twitter client such as Tweetbot (which costs £14 on the Mac App Store vs Twitter’s free web client). (On that point, Twitter has previously limited its API, thereby throttling the growth potential of third party clients, so opt-out options are being limited too.) In my view, Twitter forcibly injecting media previews is not cool and makes the service less useful to me. But on the flip side — and there is a flip-side — pictures are very accessible, and are more likely to appeal to a mainstream user vs a dense wall of text that needs to be filtered and unpicked on the fly. So it’s easy to see their rational here. A wall of tweets is great for busy journalists, but likely somewhat alienating for a first time user trying to figure out what Twitter is for. And attracting more users, and more mainstream users, is a key challenge for Twitter — being as it has a growth problem. Injecting visual media is not the only recent change Twitter has made that tweaks its product to do a bit more hand-holding for newbies and less techie folk, either. Back in August, for instance, it flipped the format of the timeline by adding a new conversation view that displays @replies in sequence to the tweets that generated them. For seasoned Twitterers who knew how to follow the @reply trail, this change was an irritation — because it also dilutes the density of and interrupts the flow of the timeline. But for newbies it probably helps to generate context on the fly, and also signposts how the service works. In other words: two Twitter birds, one stone.
I recently went through the process of setting my mum up on Twitter, and when you revisit the process of starting again from scratch with zero followers it’s easy to see how hard it is for a newcomer to hook into the service. A lot of effort is required to ‘get’ Twitter, in terms of finding other users who are tweeting about things you’re interested in. And, unlike Facebook, none of my mum’s peer group is using Twitter. It become evident that a big portion of Twitter’s efforts at the new user sign-up stage are focused on pushing newcomers to follow celebrity accounts, as a way to offer a mainstream way into its service. As Twitter prepares to IPO, and becomes answerable to a new influx of investors, it’s inevitable that it’s going to have to find more and more ways to make its service more mainstream. And that’s going to change its core product — in ways that long-time users are going to struggle with.
Add to that, with so much energy and attention still being sucked into photo-sharing services/visual social networks like Instagram, Twitter is evidently feeling a need to diversify beyond text. Prettying up the timeline with pictures is therefore an obvious next step — it’s just a shame Twitter can’t throw a bone to the subsection of long-time users that value its service as an information resource and give us an opt-out of these mainstream changes. By all means bury that off switch deep in settings where mainstream users will never find it. But give us an out so we can keep on using the Twitter we know and love. After all, if we wanted to spend our time idly eyeballing a stream of random eye candy, we’d have long since migrated to Google+…

VEVO Relaunches Its Web And Mobile Sites To Streamline Music Video Search And Discovery


Music video powerhouse VEVO is launching a major redesign this week, after rebuilding its back end from the ground up. The online music video site has undergone a complete overhaul, which you can see here, designed to make it easier for users to browse and discover new content, while also streamlining the ability to search for the videos that they want to watch. The new VEVO, which goes live Friday, is an extension of the company's continued iteration on its web, mobile, and connected TV platforms. With this launch, the VEVO team has done a lot of work to actually simplify the user interface and strip out some of the clutter that had been in previous versions. At the same time, it's setting the stage for VEVO to do some more interesting things around content discovery and personalization. The new website is designed to be cleaner, faster, and dynamic, so viewers can tune in via desktop, smartphone, or tablet, and it automatically fits the screen. Now viewers who go to VEVO TV will have a simplified nav bar with just a few options: VEVO TV, Search, and Browse. On the homepage, in addition to the carousel of videos, there's also now a feed of regularly updated content that goes beyond its usual daily feed. By featuring new videos regularly, the hope is to draw the user in and get viewers watching videos more quickly. “We wanted to simplify things to get people watching videos right away. As we started thinking about engagement, there's now a sense of urgency… There's always something new coming up,” SVP of Product & Technology Michael Cerda told me. In addition to updating the homepage, VEVO has also expanded its VEVO TV live music feed. Launched in May, VEVO TV is designed to evoke the same feeling of that old “music television” - you know, from back when it actually played music. But it's mean to be streamed rather than just delivered via cable. Now instead of a single VEVO TV channel, VEVO will have three channels of videos. VEVO's “Pop” channel will take over as the main feed, providing a live broadcast of all the most popular music videos today. It's also introducing two new channels - Country and R&B/Rap - to provide viewers with access to continuous, linear programming of music from both of those genres. While the most obvious changes might be on the VEVO homepage, the more important work went on under the hood. When it first launched, VEVO had been built on a Microsoft .NET stack. But according to Cerda, the team has quietly moved its backend to a Node.js framework. It's also refined and rebuilt its API, which will help VEVO extend its content to new partners, and also make it easier for the company to build experiences for new platforms. Given all the changes behind the scenes, Cerda called it the most significant update that the company has ever done. The company started building the new experience in the late winter, rebuilding the backend from the ground up. The first step was building the web and mobile web sites, but the new backend will speed up its ability to reach new devices and update apps on existing platforms. For instance, the company just rolled out a new experience on Samsung Smart TVs and is currently working on apps that work with Google's $35 Chromecast streaming dongle. Once that's done, viewers will have the AirPlay-like ability to send videos from its mobile apps for iOS and Android straight to their TV.

Salesforce Launches A Private Version Of AppExchange For Companies To Manage Their Own App Stores


Salesforce.com is launching the capability for customers to install a private version of AppExchange, the company’s app marketplace. The new “Private AppExchange,” available Friday, gets implemented as an instance on a company’s Salesforce SaaS environment and is designed to integrate with the now generally available Salesforce Identity platform. Customers may install their own apps and third-party apps on the private AppExchange Customers may also add their own branding. The AppExchange supports mobile, Web and desktop applications and integrates with Salesforce Chatter The private AppExchange also offers a dashboard to see page views and other data sources.
Salesforce executives said they timed the service in parallel with the launch of Salesforce Identity, which they are playing as a way to integrate apps behind one authentication service. Salesforce Identity allows federation with both on-premise applications or cloud based applications entirely from the cloud. Customers may bring their own Identity from existing systems – they can use that or combine it with Salesforce Identity and Private AppExchange, but no software is required to be installed by the customer. Offerings from service such as Okta, the SaaS identity platform, fully integrates a customer’s enterprise identity environments with a private app marketplace. Okta, at this point, does not integrate with Salesforce private AppExchange. AppExchange, Bitnami and services such as SnapLogic offer different takes on the private app store. Salesforce has an advantage in how it can integrate with its public AppExchange but the service is still emerging. The private AppExchange does have an identity capability but it still requires companies to install software on their own servers to take advantage of a cloud service.

58.com, The “Craigslist of China,” Goes Public On The New York Stock Exchange


58.com, the online classifieds marketplace often referred to as the “Craigslist of China,” will hold its initial public offering of 11 million American Depository Shares (ADS) at $17 each on the New York Stock Exchange today. The shares will be listed under the ticker “WUBA.” Hurst Lin, general partner of DCM, 58.com's lead investor, tells me that the company will use proceeds from its IPO to focus on product development, especially mobile apps, and launch more verticals. Products that have proven especially successful for 58.com include short-term job classifieds for blue-collar workers. The company plans on developing location-based mobile apps for those listings in order to quickly connect job searchers with nearby opportunities. 58.com was founded in 2005 and booked $107 million in sales during the twelve-months ending in June 2013. Other Chinese tech companies that plan to hold U.S. IPOs this year include Qunar, a travel Web site owned by Baidu, which wants to raise up to $155 million when it goes public on NASDAQ this week, as well as sports lottery site 500.com and app developer Sungy Mobile, which want to raise $150 million and $80 million, respectively. E-commerce giant Alibaba might also opt for a U.S. listing in an IPO that could potentially value the company at an impressive $75 billion. Alibaba had originally planned to list on the Hong Kong Stock Exchange, but reportedly decided not to because the HKSE's rules prohibit dual classes of stock and other corporate structures that would make it easier for minority shareholders to hold onto control of a company. If Alibaba does indeed pursue a U.S. IPO, it may lead the way for other Chinese companies to return to U.S. stock exchanges. Between 2009 and 2011, 67 Chinese companies went public in the U.S., raising a combined $8.26 billion, according to Dealogic. But the appetite for U.S. listings was hurt by falling stock prices and a U.S.-China regulatory dispute that lead to concerns Chinese companies would be delisted. Since 2011, only five Chinese companies have had a U.S. IPO. These include tech companies LightInTheBox, which had a successful debut on the New York Stock Exchange in June and online retailer VipShop, which went public in March 2012.

New FAA Guidelines Permit More Device Use, All The Way From Take-Off To Landing


For years now, most of us have been quietly not turning off our phones and devices at landing and take off, and merely putting the screens to sleep and stuffing them in seat pockets instead. Now, we'll be able to do that officially and more, according to the FAA. The American government organization overseeing air travel today announced that travelers won't face regulations that are quite as strict when it comes to electronics on planes. Don't start celebrating just yet – this doesn't mean you can continue playing Candy Crush while waiting for your massive, heavy hunk of metal to defy physics and launch itself into the air as of this very moment. The changes will differ depending on each airline, the FAA says, since there are differences between types of planes and how things are run at each different carrier, but the FAA anticipates that most will allow passengers to use their gadgets “in airplane mode, gate-to-gate, by the end of the year.” Passengers can use e-book readers, play games and watch videos on devices, and can hold gadgets during both take-off and landing, or else stow them in the seatback pocket. These gadgets need to be in Airplane Mode or have cell service turned off during both landing and taxi/take-off, but you can actually use Wi-Fi during your flight and continue to use Bluetooth accessories connected to your phone. There are still some things the FAA says travelers need to be aware of regarding these rules, to make sure they're still in compliance with guidelines. Here's a full list of those points flagged by the regulatory organization: 1. Make safety your first priority. 2. Changes to PED policies will not happen immediately and will vary by airline. Check with your airline to see if and when you can use your PED. 3. Current PED policies remain in effect until an airline completes a safety assessment, gets FAA approval, and changes its PED policy. 4. Cell phones may not be used for voice communications. 5. Devices must be used in airplane mode or with the cellular connection disabled. You may use the WiFi connection on your device if the plane has an installed WiFi system and the airline allows its use. You can also continue to use short-range Bluetooth accessories, like wireless keyboards. 6. Properly stow heavier devices under seats or in the overhead bins during takeoff and landing. These items could impede evacuation of an aircraft or may injure you or someone else in the event of turbulence or an accident. 7. During the safety briefing, put down electronic devices, books and newspapers and listen to the crewmember's instructions. 8. It only takes a few minutes to secure items according to the crew's instructions during takeoff and landing. 9. In some instances of low visibility – about one percent of flights – some landing systems may not be proved PED tolerant, so you may be asked to turn off your device. 10. Always follow crew instructions and immediately turn off your device if asked. Earlier this year, the FAA seemed ready to relax the rules around personal electronics use in-flight, but they quickly noted that this didn't mean we'd see blanket bans lifted immediately. Now, the FAA is taking pains to roll this out more quickly, and is “streamlining” approval of the new rules via clear instructions and guidelines for airlines about implementation of device use. Delta has announced that it's the first to submit its plan to comply with the new regulations, and that it will do so by November 1, it hopes. With any luck, some passengers might be able to watch Home Alone 2 on their new iPad Air while winging their way home to enjoy a family Christmas dinner. It's about time.